The mummy crack pc game




















It has a similar look to Arabian Nights and features your average set of actions, plus a few fun weapons like a sword and throwing amulet. The monster AI is pretty, although zombies have never been renowned for their intelligence, and enemies sometimes get stuck behind a wall or on some mysterious glitch on the floor.

The best part of this average game is the sound, which is taken straight from the movie and is worked into the game in an incredibly atmospheric way, the Mummy's screams in particular are guaranteed to come back to haunt you on dark nights. It's a pity there aren't more adventure elements to this game, because the story has quite a lot of potential.

As it is, however, it's an attractively packaged, but ultimately empty hack 'n' slash. So pretty much like the film really. Born of Konami's relationship with Universal is this game version of the Brendan Fraser movie, under development by Rebellion, of Aliens vs.

Predator PC fame. Gameplay is Tomb Raider -esque, broken up by arcade-style challenges like a side-scrolling Donkey Kong level where you have to jump over barrels and avoid flames that shoot up from the ground. All of the game's 12 levels take place during the last 20 minutes of the movie. Each level is made up of six to eight "zones," and will take you through familiar locations in the movie.

They all take place inside, but there are hidden levels to find, one of which is outdoors. As an added bonus, the trailer for the second movie, which hits theaters in , is included on the disc.

Browse games Game Portals. As you might expect, the story is largely ignored and takes a distant second place to the Tomb Raider -esque running and jumping antics which dominate the game. But if you're looking for a spiritual successor to Tomb Raider , then you're bound to be disappointed. Yes, you run about a lot shooting bad guys, yes you have to jump from ledge to ledge quite a bit as well, but for all its Lara-like pretensions, The Mummy falls short by a long distance.

The first disappointment comes with the graphics. Now, the poor graphics on Playstation ports are nothing new, but when games like Sacrifice , Giants and Severance have graphics so sweet, they'd melt in your mouth, the downright ugliness of The Mummy becomes more apparent and even more inexcusable.

Textures are bland and lifeless with a ridiculously low resolution, the real-time lighting is prehistoric and the animation is, frankly, a joke. O'Connell runs like he's in a Charlie Chaplin movie, with back ramrod straight, knees kicking up to his stomach and arms at perfect right angles.

Tell him to run at max speed and he just ducks his head down and waves his arms and legs around faster, which looks as silly as it sounds. Backing away from enemies is also a waste of time because your character walks backwards at the heady speed of ten feet per hour, which often means you get chewed up in no time.

Footprints look like someone slapped a black and white. Yes, I know this is supposed to be a pyramid and any light is blocked out by thousands of tons of stone, but why can you see perfectly for about 15ft and the rest of the world is plunged into darkness? My ill educated guess would be that it's to keep up the framerate on the ageing Playstation. But poor graphics don't necessarily make for a poor game. Just look at Civilization - when I first started playing that I thought catapults were really offensive quill pens, but it was a cracking game none the less.

Unfortunately The Mummy falls down on just about every other element, as well. Yes, the controls. You see, whereas on the PSX, you had a nice little joypad to twirl your character around, with the PC, you've got a big, unwieldy keyboard. Now this is fine for first-person shooters, flight sim's and strategy games, but for stuff like this, you really want a joypad. Trouble is, you can't use one in The Mummy. No problem, you think, I'll configure the controls. Sorry, you can't do that either.

You have to use the default controls that straddle the length and depth of the entire keyboard. Mavis Beacon would have a fit if she had to play this.

There is an option to use the mouse, but I'm not even going to go there. Combine this with the tacky animation and you've got some really serious control issues, especially when you throw in the dodgy collision detection. Problems arise when the ground is anything other than spirit level flat. Should a bump appear, no matter how tiny, you'll have to jump over it.

To put this into perspective for a moment, there are even some cases where you can't climb the stairs the level designers put in for you to climb. Which all begs the question why they included a room with bobbing tiles on the floor? So you could get stuck on half of them?

The gameplay? Repetitive, frustrating and exceedingly difficult, especially when you consider its target audience. The Mummy , like so many games of late, has no mid-level save function. This will put a lot of people off straight away - which is a good thing, but it needn't be like that!

Implemented properly, the lack of an in-game save can add tension and greater immersion in the game, but get it wrong, and the player will end up going over and over the same piece of ground more times than even the most masochistic of gamers wants to.

Throw in the fact that every level contains the same old stuff over and over again anyway, and you end up with a very monotonous experience. Most of the time you simply have to kill a certain number of enemies until you can progress, with no explanation as to why. The reason it's really frustrating has more to do with the difficulty of the game.

You see, it's extremely difficult to avoid being hit by the mummies and they have a tendency to gang up on you. Things aren't so bad one-on-one but it's more often five-to-one and you've rarely got enough ammunition for your weapons to keep them at bay.

This means you have to resort to your close combat weapons which are about as offensive as a toothpick. These are mummies; they're the living dead. They have no brains, no consciousness, and more often than not they don't have all their limbs, either.

Having said that, though, they do seem rather too dense. Now obviously you can't expect them to act like they were members of a SWAT team in their past life, but there are certain standards.

For instance, many are convinced they can walk through solid stone to get to you. They can't, of course, but they're determined little buggers and won't stop trying. They do have some manners, though. It's not often, but now and again a mummy is polite enough to let you see off his friend before he starts his attack.

Very gentlemanly. It's not often this happens, but now and again I genuinely struggle to find good points about a game. The humour in the cut-scenes isn't bad; when Evelyn wants to open the Book of the Dead which is the start of their problems , O'Connell asks her 'And that would be good because?

It really would have been pleasing if The Mummy broke the mould and actually turned out to be rather good. It certainly had the developers to do it but, as it happens, it ended up being just as bad as most people expected it to be.

Graphics, animation and controls aside, The Mummy is too dull and repetitive for the hardcore gamer, and yet too hard and unrewarding for young children. Not recommended. Screenshots from MobyGames. Raj 0 point. Mummy player 0 point. Not a great game, but worth it if you have played when a child then it is worth it. Yogya Dhand -3 points. How to play the game full screen when we start the game a blue border comes. Madhu 1 point.

Dev 1 point. SeLaMeT 2 points. The game works fine on the pc and we have the chance to play p thanks to those who edit and publish :. Shanface 0 point. Czin -2 points. Poornanand India 1 point. Nicolas abel de Oliveira 0 point. The game was working fine yesterday, no issues with the cd thing.

But today when I am starting it, it's asking to insert the correct CD.



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