Grandia is an adventure that will stick with you for so long that no wall will ever stop your adventuring spirit.
Coming of age stories probably reached their peak in , making for great material for a great remake! A young boy named Alex ventures out into the world together with his childhood friend Luna, meeting a charming cast of characters on the way. And they end up having to take on a great evil to achieve legendary status as the new Dragonmaster seems pretty typical RPG here.
The game does show its age with its clunky inventory system, and a progression that requires a bit of grinding. But if you let these small flaws stop you, you would be missing one of the most charming stories from a classic JRPG title. Like most RPGs it has some great gameplay mechanics, like the ability to negotiate with demons in battle.
The slow turn-based battle system does feel dated, but everything else is on a whole other level. Making Persona 2: Eternal Punishment a much better game, in some regards, than the rest of the series. Front Mission 3 is a massive tactical role-playing game featuring an intricate, political-focused story set in the near future.
You can easily customize them with different parts and weaponry, and unleash hell on your enemies at every turn. These mechs may not shoot missiles from their fingers or laser beams from their eyes. But they are still a force to be reckoned with.
While certainly not iconic as Chrono Trigger, Chrono Cross is an excellent role-playing game that does not deserve to be as underappreciated as it is. But the main cast is memorable. And the story expands the universe introduced in Chrono Trigger in some very interesting ways, all without falling into the usual trappings of inconsistent time traveling. With a unique growth system and experimental turn-based combat, Chrono Cross has every right to be considered as a worthy successor to Chrono Trigger.
Oh, how wrong you are. Tactics Ogre: Let Us Cling Together tackles some the most mature themes ever seen in a tactical role-playing game. And it develops them in the best possible way : if you have to deal with warring kingdoms that use ethnic cleansing as an excuse, you have no choice but to do things right. These choices not only influence the story moving forward, but they also challenge your convictions.
This is the gaming equivalent of a real page-turner. Vagrant Story almost feels like a Metal Gear Solid game with a fantasy setting. The city is the haven of dragons, undead, and a plethora of dangerous creatures that you have to fight in a highly strategic way. Square might have hogged the limelight during the late '90s, but the publisher was hardly the only one waving the J RPG flag. Plenty of other developers left their stamp on the genre, producing games that rivaled Square's strongest offerings.
At the time, these types of games were synonymous with PC, with the '90s producing some of the most beloved RPGs of all time. One of these iconic games even made its way to the PS1, albeit as an inferior version. Diablo 's PS1 port is not quite as brilliant as its more famous PC sibling, but the action RPG is nevertheless an above-average console experience.
The PS1 release included co-op as a replacement for online support, and it was well implemented. In fact, Diablo is one of the better co-op experiences on Sony's debut platform. Another game overshadowed by its successors, Koudelka laid the groundwork for Shadow Hearts , which peaked with 's Covenant. Each game in the PS2 trilogy has aged more gracefully than Koudelka , mostly because the latter's gameplay is just not all that good.
Looking past the grid-based combat system, Koudelka has a lot going for it. Backed by top-notch cutscenes and better-than-average voice work for its era, Koudelka manages to weave an enjoyable narrative that makes stellar use of its Gothic-esque Wales setting.
Megami Tensei has been around since the late '80s, with the Persona spin-off series debuting in Nowadays, the JRPG franchise is well-known for its social component and stylish presentation, but the former wasn't added until Persona 3. Consequently, its predecessors tend to be seen as separate entities since they are so different from the later releases in the franchise.
It was relatively short, and the gameplay, while good, was also repetitive. Legend of Legaia's combat interface was by far the most interesting thing it had going for it. Attack damage is based on the usual traits; equipment, strength, speed, etc. But initiating the attacks are done much more tactically, choosing where to attack an opponent based on the aforementioned traits. It's essentially a button combo, almost as you'd see in a rhythm game, that is the biggest determinate of success.
The bigger and more complicated the combo, the more damage that would be dealt. This was a big differentiator in the time of turn-based combat and helped set Legend of Legaia apart. There's no denying that Legend of Dragoon was influenced heavily by Final Fantasy, some may even say it was more than "influenced. Similar to Legend of Legaia, Legend of Dragoon featured timed button presses that helped to break up the monotony of the turn-based combat and keep players engaged.
Unfortunately, one of the reasons for this is that the combat wouldn't be nearly as engaging without it, so in that respect it is a bit of a gimmick.
However, the story is grand, the graphics, particularly during battle, are nice albeit a bit bland and for all intents and purposes it feels like you are playing the FF series, in a good way.
Alundra is an action RPG, that at first glance has some Zelda in it. And while there is definitely some Zelda influence, as the action is viewed in a similar, top-down perspective, Alundra is more about solving puzzles than it is about traversing the landscape and exploring dungeons. The puzzles in Alundra are remarkably difficult, especially by today's standards, yet the game was received incredibly well by critics.
The action and controls are not great by today's standards, and while the sprite-based art style is nice is nice, it doesn't stand out. It comes down to the mature, dark plot about nightmares with the proverbial good and evil and the back-breaking puzzles, that makes Alundra stand out as one of the top RPGs on the PlayStation.
With an original setting for video games at least in Norse mythology, Valkyrie Profile also has an original combat system. Alternating turns, as the entire party shares one turn and able to attack, defend as well as other statuses, simultaneously.
Enemies, however are given their own turn and do not combine attacks with one another. To streamline the one turn, team-based attacks, each character is assigned one of four buttons. It's an intuitive system that really works to differentiate Valkyrie Profile from other RPGs on the PS1 and as the system grows throughout the playthrough, it becomes deeper and deeper.
The game is good at slowly building up the system as you progress, never feeling overwhelming, and combined with the wonderful story, Valkyrie Profile gives weight to progression. Grandia is another PlayStation role-playing game that moves away from the traditional turn-based style of so many others. Grandia's battles play out on a 3D battlefield where free movement in between choosing your actions is possible. Grandia is still "turn-based" when deciding your action, but because your character positioning is what determines not only your attacking success and choices, but also of the enemies, there is more strategy in the free movement.
Despite existing on a three-dimensional battlefield, Grandia's graphics are sprite-based, played from an isometric-like perspective not quite top-down. Another way in which Grandia was ahead of its time was that there were several characters that have voice actors, a rarity for not only PS1 role-playing games, but the PS1 in general.
Dragon Warrior VII is definitely not the most aesthetically pleasing of the list, even despite the sprite-based graphics. Dragon Warrior is known for its pedigree in a similar vein as the Final Fantasy series, and like that series, the games are similar in gameplay style. It has turn-based, simple battles, massive exploration and an epic story where an unlikely hero must save the world.
It sounds generic, but it is all done so well, and has been mimicked so well, it's important to remember why. Breath of Fire III continues the series before it, where as IV is a completely new experiences with only slight nods to the previous games and that is where the heart of the argument lies.
Regardless, most of the trappings found in the best games in the role-playing genre are found here and they are done well. It definitely has more of an colorful but antiquated look, hardly standing out from an artistic design perspective and combined with good characters but only an adequate story it's all fairly generic, but every thing is done well enough.
The Secret of Mana for the Super Nintendo is one of the most beloved role-playing games of all-time and much was expected of the follow up, Legend of Mana. Legend of Mana was received well, but it couldn't quite match the critical acclaim as its predecessor. Legend of Mana was no doubt a beautiful game and kept maybe of the same gameplay conventions as the Secrets of Mana, however there was an overreliance on side quests which did little to buoy the main story and offered little relevance to the characters.
Developer: Sacnoth. Developer: Hearty Robin. Developer: Red Entertainment, Tose Co. Developer: Midway Games, Atari Games. Developer: Shade, Production I. G, Quintet. Developer: Marvelous Entertainment Inc. Developer: Fu-Qi, Koei.
Developer: Crave Entertainment. Developer: Delphine Software International. Developer: Mindscape Group. Developer: Camelot Software Planning. Developer: Silicon Knights. Developer: Tamsoft. Developer: Working Designs, Human Entertainment. Developer: Sierra Entertainment, Yosemite Entertainment. Developer: Chunsoft. Developer: MaxFive. Developer: Matrix Software, Chunsoft. Developer: CareerSoft. Developer: Matrix Software, Contrail.
Developer: Nippon Ichi Software. Developer: Flight-Plan. Developer: Career Soft, CareerSoft. Developer: Kadokawa Shoten. Developer: Sting Entertainment. Developer: Grinding Gear Games. Developer: Jorudan, Atlus. Developer: Millennium Interactive. Suikoden II. Developer: Konami. Star Ocean: The Second Story.
Final Fantasy VII. Developer: Square. Final Fantasy IX. Breath of Fire IV. Developer: Capcom.
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