Gal panic game




















Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.

Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. In addition, the girls may have different hair colour or wear different costumes, and simply wear a more revealing costumes at round 2 instead of just the undressed version of the round 1 counterpart. Otherwise, the round 3 backgrounds and the final photos are not changed.

For versions designed for EXPRO board, extra raster scaling and transformation effects are used throughout the game. In addition, player's cursor can move closer to the blocks to the point of touching them. Tetrahedron boss has longer lightning range. It includes Japanese voices and texts instead of English. However, the ending picture after completing round 3 was removed. This version is based on the EXPRO release, but added parental control features, where the 3rd round girl is wearing bra, and the final photo is not shown when the feature is activated.

In addition, the game can be configured to move cursor out of captured area without pressing button. A stage begins with player at the edge of a randomly chosen rectangle. Capturing an area can no longer be done by moving cursor to the border of the background image.

The gauge is now changed to a time-based gauge, called time gauge. Time gauge is full at the beginning of a round or when player continues. When the gauge reaches below a certain point as indicated by purple arrow , the background image changes, with time gauge drains in slower rate, until the image is changed back to normal. The game was advertised to include 65 different girls from all over the world instead of just Japanese models from the prequel, but only 6 stages can be chosen.

The girl in stage background is now in photo in addition of drawing. During quiz mode, a random quiz girl appears, with each girl specializes in different subjects. Player has 2 seconds to answers the question with a choice from 2 answers. Correct answers randomly gives Speed up, Enemy speed down, or Enemy stop; wrong answer gives time gauge up, which temporarily causes time gauge to drain faster.

The model selection was changed from the previous Gals Panic II game, but still contains a mixture of photo and drawn models. In the breakout mini-game, the paddle can be moved further up than the original game, making scoring extra life easier. This version uses improved graphics. The model line up is changed again, but still contains a mixture of photo and drawn models. In addition, the DIP-switch arcade configuration was largely replaced by a more flexible, RAM-based software integrated to the service menu.

The background change feature from prequels is replaced by the newly-introduced scrolling stages, where player is stuck at a portion of any given stage until a player captures a certain percentage of the silhouette. The arrow on the gauge indicates the minimum amount of silhouette needed to scroll.

Bosses can teleport to a different region of a stage if player is far away from the boss, especially when the boss becomes invisible. The stage selection is changed so that each girl only lasts 1 round. However, there are now 16 randomly chosen girls per game. Mini-game is available after completing stages 2, 5, 8, 11, However, in certain stages, player gets filtered views of the girl in current stage instead.

Only photo models are used this time, and the cast consists of mostly Japanese models. Although there are topless models, their nipples are covered in various ways. This is the first game in the series for the Kaneko Super NOVA System platform, which features non-volatile data storage, which also logs bookkeeping information. Similar to Gals Panic 3, it uses the scrolling background, but now the scrolling can be done at the beginning of a stage.

The gain percentage can be increased by capturing small regions quickly before the percentage value disappears. The larger the area, the more bombs are obtained. When using a bomb, player fires missiles towards stage boss. Panic attack power is increased by repeatedly using bomb stock before the ongoing panic attack is completed. Panic attack's power can reach level 5. At least level 3 is needed to slow down enemies. Unlike the prequels, players are competing against each other in separate backgrounds and bosses, with player 1 at the left and player 2 at the right.

Mini-games can be played at the games introduction sequence without using credit. All of them are controlled by tapping button 1. Depending on the sequence played, one of the following time-limited games are available:.

There are 3 rounds for each chosen girl order within rounds are random. Each round allows scrolling at the beginning. At the beginning of each round, player gets 4 bars of time. Time is replenished within a round by continuing, which continues the game with 3 bars, or remaining time if continuing occurs with more than 3 bars of time. Unlike prequels, there are no topless girls in this game. Show devices references. Show list. Add new links. Export game informations.

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